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	<title>RemoveWAT SP1</title>
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	<link>http://removewat.com</link>
	<description>remove wat windows 7 SP1</description>
	<lastBuildDate>Fri, 18 May 2012 16:35:43 +0000</lastBuildDate>
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		<title>&#8216;The Sandbox&#8217; Review</title>
		<link>http://removewat.com/the-sandbox-review.html</link>
		<comments>http://removewat.com/the-sandbox-review.html#comments</comments>
		<pubDate>Fri, 18 May 2012 16:35:43 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/the-sandbox-review.html</guid>
		<description><![CDATA[Usually when we call a game a sandbox, we&#8217;re referring to some kind of open world game where you can wander, free of restraints, and do anything you can think of. The Sandbox [ Free ] isn&#8217;t quite that kind of game. Instead it straddles the border between game and art project, rewarding players for [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/thesandboxicon.jpg"><img class="alignright size-thumbnail wp-image-98961" src="http://removewat.com/wp-content/plugins/rss-poster/cache/4b12a_thesandboxicon-150x150.jpg" alt="" width="150" height="150" /></a>Usually when we call a game a sandbox, we&#8217;re referring to some kind of open world game where you can wander, free of restraints, and do anything you can think of. <em>The Sandbox</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=520777858mt=8">Free </a>] isn&#8217;t quite that kind of game. Instead it straddles the border between game and art project, rewarding players for creativity while giving them near-infinite possibilities.</p>
<p>You don&#8217;t play a character in <em>The Sandbox,</em> you play a god. You can paint with pixels of stone, draw towers of earth and set them to grow. You can draw just about any non-living thing you can imagine, paint it into a scene, and then bring it to life with the forces at your command. You have electricity at your fingertips, steam and oil in your grasp, and much more. It&#8217;s less a sandbox than a blank canvas, waiting to be filled.</p>
<p><span></span>There are two ways to play (with)<em> The Sandbox</em>: Free Mode and Story Mode. Story Mode is misnamed; there is no story, just a complex, goal-driven training ground. The game walks you through each element so you can learn how it interacts with the others, teaching you tricks like how to use heat and electricity to boil water, or how to grow a forest using soil, seeds and rain.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_2269945059841831633.jpg"><img class="alignnone size-large wp-image-98964" src="http://removewat.com/wp-content/plugins/rss-poster/cache/fb454_mza_2269945059841831633-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>A disproportionate amount of Story Mode is spent on working out the finer details of the freemium model, unfortunately. The elements can be unlocked via IAP or mana earned in game, but the latter option is complicated. <em>The Sandbox</em> doesn&#8217;t give out enough mana in Story Mode to unlock the elements when you need them, but if you switch over to Free Mode and earn some achievements you&#8217;ll be awarded more. It seems like it might be possible to unlock all the elements for free with enough careful planning and time. Otherwise you can purchase mana, or a launch pack with everything for $6.99. It&#8217;s an unnecessarily complicated system that draws attention to the man behind the curtain when you should be focused on learning the ropes.</p>
<p>However you do it, once you work through all 24 Story Mode levels you&#8217;ll have the full stable of elements and climate options at your command. That&#8217;s when things get really fun, when you move into Free Mode and start creating. You can essentially paint any sort of pixel environment you want, with a huge selection of unlockable backdrops and the freedom to combine elements to do just about anything. Players are only just starting to explore the potential of the game—if you want to be inspired you can paw through the gallery of shared worlds and play with any that you like.</p>
</p>
<p>All this freedom comes at a cost, though. The game has a few bugs, like level conditions that trigger incorrectly and Game Center achievements that don&#8217;t seem to work. But the part that counts, the ways the elements interact with one another, that part works beautifully. The elements may not always have the properties you might expect, but they can do quite a lot. It would be a dream come true to play a game with this complexity in worlds like those of <em>Minecraft</em>, where you could work some serious feats of 3D engineering.</p>
<p><em>The Sandbox</em> isn&#8217;t that kind of sandbox, sadly, but it&#8217;s still fun to play in just two dimensions. Build a world, populate it with flowers and trees, then burn it to the ground. Experiment with the debilitating effects of acid rain. Or build complex Rube Goldberg machines that really work. The sky isn&#8217;t quite the limit, but <em>The Sandbox</em> is well on the way. And with a planned Universal update in the works, its canvas is set to grow. So go, make something amazing—then stop by our <a rel="nofollow" target="_blank" href="http://forums.toucharcade.com/showthread.php?t=134663" target="_blank">discussion thread</a> to share your creation with the world.</p>
</p>
<p><b>TouchArcade Rating</b>: <img src="http://removewat.com/wp-content/plugins/rss-poster/cache/fb454_4stars.jpg" /></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/18/the-sandbox-review/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>&#8216;Wings of Valor&#8217; Review</title>
		<link>http://removewat.com/wings-of-valor-review.html</link>
		<comments>http://removewat.com/wings-of-valor-review.html#comments</comments>
		<pubDate>Fri, 18 May 2012 16:35:35 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/wings-of-valor-review.html</guid>
		<description><![CDATA[Wings of Valor [ $1.99 ], the “Wings of Fury” spiritual remake by Idea Spoon, is a rare gem in the app store &#8211; a game that might not sell you on its screenshots alone, but is an automatic purchase for gamers “in the know.”  Based on a classic game for the Amiga/PC/Apple II, Wings [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/e10d4_282949_larger-150x150.png" alt="" width="150" height="150" class="alignright size-thumbnail wp-image-98990" /><em>Wings  of Valor</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=517282949mt=8">$1.99 </a>],  the “Wings of Fury” spiritual remake by Idea Spoon, is a rare gem in the  app store &#8211; a game that might not sell you on its screenshots alone,  but is an automatic purchase for gamers “in the know.”  Based on a  classic game for the Amiga/PC/Apple II, <em>Wings of Valor</em> has a familiar,  nostalgic feel to it, with all the best parts of an arcade shooter and a  surprisingly complex strategy sim.</p>
<p>The base  gameplay is straightforward and simplistic, as illustrated by the  image-only help file.  Take off from your carrier, and destroy your  targets. Targets range from islands, to other planes, to ships, and  you’re given an entire (unlockable) arsenal for dealing with the  threats. For people such as myself, who never played the original, it  may take you a few tries to even get off the ground. For instance:  mashing the engine button over and over to get it started (just like a real  old plane!), or trying to fly off the right side of the carrier and  taking a bath instead. Missions are relatively quick, and can easily be squeezed into a bus ride, a work break, or any spare 5-10 minute period of time.</p>
</p>
<p><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/65280_mza_1317365263810706729.320x480-75.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-98993" /></p>
<p>Once  you get in the air, the game plays like a dream. Lovingly handcrafted  visuals and spot on controls make you wonder why the side-scrolling  fighter pilot genre died off so long ago. Aerial combat is a joy, pure  and simple: the banks, the arcs, the turns, it all manages to feel  “simulationy” and “arcadey” at the same time. Touch controls suffer  somewhat from the usual lack of physical feedback, but not as much as  you would think with this sort of game.</p>
<p>Dogfighting  lacks a bit of challenge, as the enemy AI seems all too easily confused  when you turn around directly behind them and light up their tail. Strafing runs are exciting, and can prove to be a test on resources &#8211; are  you more of a T-16 piloting, womp-rat bullseyeing sharpshooter, or a  light-up-the-jungle, empty the plane sort of carpet-bomber? The game  plays into both strategies, but the latter sort will have to get very  used to landings/takeoffs while they return to their ships to replenish  their arsenal.</p>
<p>The  camera work is spot on, zooming in as you approach the ground, adding to  the feeling of speed. The music is old-timey, “Welcome to the world of  tomorrow!” radio static fanfare, and adds to the retro feel. Sound  effects are sufficiently explodey and ratatatty, and the particle  effects are excellent, whether it&#8217;s planes smoking and plummeting to the earth or water kicking up as you bring death to dozens of  unseen ocean critters. It is incredibly difficult to believe that the entire game was put together by a single person.</p>
</p>
<p>With  plenty of challenges, unlockables, an upcoming iPad version, and  promised updates to the visuals and AI, <em>Wings of Valor</em> makes for a very  attractive package at $1.99. For people who have boldly proclaimed the  death of classic gaming at the hands of iOS, I can only gesture wildly  in this direction &#8211; here is a game with no IAP, no freemium model, just  classic, old-school gameplay at its finest.  Whether you’re a fan of the  genre or completely new to this style of game, here is a something that is very worth your time.</p>
<p>The first time you have a bogey on your six, you tear off straight upward at top speed,  and see the stars for just a second before stalling out,  turning back towards your prey, spitting hot death, you&#8217;ll get it. Get it?</p>
</p>
<p><b>TouchArcade Rating</b>: <img src="http://removewat.com/wp-content/plugins/rss-poster/cache/65280_4halfstars.jpg" /></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/18/wings-of-valor-review/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>&#8216;Rocket Fox&#8217; Review &#8211; A Puzzle</title>
		<link>http://removewat.com/rocket-fox-review-a-puzzle.html</link>
		<comments>http://removewat.com/rocket-fox-review-a-puzzle.html#comments</comments>
		<pubDate>Fri, 18 May 2012 10:35:20 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/rocket-fox-review-a-puzzle.html</guid>
		<description><![CDATA[I love the App Store. On a single platform, I can draw from a well of my favorite classics like Doom [ $4.99 ], and try out thousands games like N.O.V.A. 3 [ $6.99 ] that take their inspiration from popular console and PC games but offer an experience tailor-made for tablets and smartphones. But [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/rocketfoxicon.jpg"><img class="alignright size-thumbnail wp-image-98780" src="http://removewat.com/wp-content/plugins/rss-poster/cache/22ff3_rocketfoxicon-150x150.jpg" alt="" width="150" height="150" /></a>I love the App Store. On a single platform, I can draw from a well of my favorite classics like <em>Doom</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336347946mt=8">$4.99 </a>], and try out thousands games like <em>N.O.V.A. 3</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=474764934mt=8">$6.99 </a>] that take their inspiration from popular console and PC games but offer an experience tailor-made for tablets and smartphones. But what I enjoy most about the App Store is the chance to drop a buck or two on quirky titles you don&#8217;t see on any other platform. Take <em>Rocket Fox</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=485869215mt=8">Free </a>], for example, a new puzzle/platformer game starring a fox named Guy who loves fireworks. He loves them so much that he&#8217;s not content to admire them from afar like your average Fourth-of-July party-goer. No, Guy likes to hop aboard rockets before they blast off and ride them skyward. Of course, what goes up must come down, and that&#8217;s where you come in.</p>
<p>Each level begins with Guy slipping inside a large flower while a counter ticks down from three. Once the clock strikes zero, the camera flips to an overhead view, the flower bursts open, and Guy, mounted on a rocket, shoots up to the clouds. Seconds later, his rocket blows apart in a torrent of colors, and Guy begins to freefall. From here, you tilt your iPhone to guide Guy away from the hard earth and watery depths, and toward trampoline-like flower pads. Flower pads come in different colors and designs that denote their functions. Red flowers give you a slight boost, blue ones throw you up even higher, and yellow pads give a breathtaking view of surrounding topography. Flowers can only be used once before withering away, leaving you to find the next one by the time Guy starts hurtling back down once again.</p>
<p><span></span><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/1333756578-rfscreens-full.jpg"><img class="alignnone size-large wp-image-98781" src="http://removewat.com/wp-content/plugins/rss-poster/cache/764fa_1333756578-rfscreens-full-525x393.jpg" alt="" width="525" height="393" /></a></p>
<p>Because flower pads sit on lands of different heights and distances, you have to choose which flower pads to land on and in which order. Do you use a yellow pad first, which will send you soaring high and afford a breathtaking view of the sprawling topography? Or should you leave it and bop around the red pads first, since those ones won&#8217;t lend enough momentum to cross the water to the other isle where more flowers await? Other levels ask you to fly high enough to drop through flower rings, find and land on a level-winning finale flower, use flower rockets that fire off explosives on impact, and more.</p>
<p>The appearance of rocket flowers brought about a distinct and pleasant shift in <em>Rocket Fox</em>&#8216;s pace. Rocket flowers don&#8217;t shoot arbitrarily; an arrow blinking in one corner reveals which direction the rocket will fly when you land. Rockets destroy the first flower they come into contact with, but they also cause closed flowers to blossom into new launching pads. Figuring out which flowers to clear away so rockets wouldn&#8217;t blast them into charred petals en route to closed pads I needed to crack open, coupled with making split-second decisions during brief airborne periods and the addition of new elements like rockets that send you shooting forward, shifted the game&#8217;s pace from soporific to an intense brainteaser that rewards quick thinking and skill.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/1334700137-shop002p-full.jpg"><img class="alignleft size-medium wp-image-98782" src="http://removewat.com/wp-content/plugins/rss-poster/cache/76dd9_1334700137-shop002p-full-260x195.jpg" alt="" width="260" height="195" /></a>Upping the tension and satisfaction of a good plan coming to fruition are a few risk-reward factors thrown into the mix on each level. Players are graded according to factors such as the time they took to finish a level. As you grow in skill, you&#8217;ll find yourself tempted to make use of the dive button in the lower-right corner of the screen. With a touch, Guy stiffens like an arrow and streaks toward the ground headfirst, giving you no further chance to alter his direction but shaving several seconds off your record once you grow comfortable enough to use it from great heights. That, and it just reeks of style.</p>
<p>Another temptation comes in the form of Fox Fire, colored flames that spit out of flower pads each time you collide with one, swirling around Guy like leaves caught up in a gust of wind. You can tap flames to collect them, then use them to buy items that slow your descent, increase your buoyancy, and grant you a second chance should you accidentally take a nosedive into earth or sea. But, each item lasts only a single turn. Whether you win on your next turn or slip up and have to try again, you lose your power-ups. More importantly, collecting flames means tearing your eyes away from pressing concerns like landing on flowers instead of carving fox-shaped holes in the ground.</p>
<p>Fortunately, flames don&#8217;t disappear, so you can wait until you have more airtime than usual (say, after hitting a yellow pad) to frantically claw at your screen then give your attention back to Guy&#8217;s disagreements with gravity. And, although items do help, I never once felt like I needed one, even on the more trying stages. The only significant mark against <em>Rocket Fox</em> is that most levels must be solved in a particular way. Perform one move out of order and you&#8217;ll likely run out of flower pads and end up back at the retry screen. That wouldn&#8217;t be so bad, but the game takes several seconds to load between attempts, then makes you sit through Guy&#8217;s three-second launch countdown, totaling to almost ten seconds of downtime between each gaffe. You&#8217;re bound to play later levels many, many times before completing them, so keeping relevant data loaded in memory to expedite attempts would have been welcome.</p>
</p>
<p>Don&#8217;t think twice about tagging along with Guy as he journeys to and from the stars in a journey crafted from charming storybook graphics and a unique twist on puzzle games that only a platform as diverse as the App Store can provide. <em>Rocket Fox</em> is free with a single $1.99 unlock, but by the time you hit that pay wall you&#8217;ll know for sure whether or want you go the rest of the way. I think you will.</p>
</p>
<p><b>TouchArcade Rating</b>: <img src="http://removewat.com/wp-content/plugins/rss-poster/cache/39540_4stars.jpg" /></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/rocket-fox-review-a-puzzle-platformer-as-fun-for-your-mind-as-it-is-your-reflexes/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Aparelho de Blu-ray a preço baixíssimo: popularização ou desespero?</title>
		<link>http://removewat.com/aparelho-de-blu-ray-a-preco-baixissimo-popularizacao-ou-desespero.html</link>
		<comments>http://removewat.com/aparelho-de-blu-ray-a-preco-baixissimo-popularizacao-ou-desespero.html#comments</comments>
		<pubDate>Fri, 18 May 2012 10:35:06 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[g1 tecnologia]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gizmodo]]></category>

		<guid isPermaLink="false">http://removewat.com/aparelho-de-blu-ray-a-preco-baixissimo-popularizacao-ou-desespero.html</guid>
		<description><![CDATA[Quando uma nova tecnologia é introduzida no mercado, é normal os produtos custarem uma nota — ah, TV de OLED que custa um rim… Com o tempo as fabricantes cortam custos, otimizam a produção e o preço cai. Até o ano passado um disco de Blu-ray chegava fácil aos três dígitos, hoje, você compra um [...]]]></description>
			<content:encoded><![CDATA[<p>                                        <!-- Gizmodo_Arroba_Conteudo_Home --></p>
<p>Quando uma nova tecnologia é introduzida no mercado, é normal os produtos custarem uma nota — ah, TV de OLED que <a rel="nofollow" target="_blank" href="http://www.gizmodo.com.br/conteudo/a-primeira-maravilhosa-tv-oled-custara-us-8-mil/">custa um rim</a>… Com o tempo as fabricantes cortam custos, otimizam a produção e o preço cai. Até o ano passado um disco de Blu-ray chegava fácil aos três dígitos, hoje, você compra um <em>aparelho</em> por menos de R$ 200 e ainda leva quatro filmes de lambuja. Popularização ou desespero?</p>
<p><a rel="nofollow" target="_blank" href="http://www.pontofrio.com.br/hotsite/nao-durma-no-ponto.aspx?utm_source=Twitterutm_medium=SocialMedoautm_campaign=NaoDurma">A oferta é do Ponto Frio</a> e só vale para hoje. E é um aparelho dos bons, um <a rel="nofollow" target="_blank" href="http://www.sony.com.br/lpss/BDP-S380/">Sony BDP-S380</a> com acesso à Internet, controle via Android e outras frescurinhas, por R$ 199 — na Sony Style, loja oficial da empresa, ele custa R$ 449. E não para por aí: como brinde, a Sony manda quatro filmes. Está bem barato, mesmo, e isso levanta algumas questões inquietantes.</p>
<p>O que acontece com o Blu-ray? Sua qualidade ainda é inigualável, mesmo com YouTube, Netflix e similares transmitindo em 1080p, a taxa de bits por segundo de um disco é monstruosamente maior que a de um streaming via Internet. E ainda tem os extras e, para quem se liga nessas coisas, a “parte física” — o disco, a caixinha, o encarte, o cheiro, o clima de seduç.. opa. Enfim, mesmo com a popularização dos serviços de filmes via streaming (que incluem o Crackle da própria Sony), o Blu-ray preserva características exclusivas.</p>
<p>Mas será que esses encantos são suficientes para popularizar o formato e frear a revolução do online? Muita gente não consegue diferenciar uma imagem da TV analógica de uma em alta definição, se você colocar dois vídeos em 1080p com taxas de bits diferentes, esse número fica ainda mais reduzido. E tem todo o lance da comodidade e o fator instantâneo. Apesar das qualidades do Blu-ray, a nova concorrência é forte e, aqui, talvez nos leve a queimar a etapa do Blu-ray e entrar direto na do streaming.</p>
<p>Nessa linha, pode não ser mais tão arriscado dizer que Blu-ray e discos em geral serão, cada vez mais, produtos de nicho, tal qual os vinis são, hoje, para a galera alternativa e/ou audiófila — ainda que promoções como sejam uma última investida da indústria para emplacar o formato. Você já aposentou os discos físicos? A nuvem e os serviços de streaming já lhe satisfazem totalmente? [<a rel="nofollow" target="_blank" href="http://www.pontofrio.com.br/hotsite/nao-durma-no-ponto.aspx?utm_source=Twitterutm_medium=SocialMedoautm_campaign=NaoDurma">Ponto Frio</a>]</p>
<p>Publicado por: <b>Gizmodo</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://feedproxy.google.com/~r/gizmodobr/~3/UJYqk4bLtAU/story01.htm" target="_blank">http://feeds.feedburner.com/gizmodobr</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Freebie Alert: Chillingo&#8217;s Physics Puzzler &#8216;Feed Me Oil&#8217;</title>
		<link>http://removewat.com/freebie-alert-chillingos-physics-puzzler-feed-me-oil.html</link>
		<comments>http://removewat.com/freebie-alert-chillingos-physics-puzzler-feed-me-oil.html#comments</comments>
		<pubDate>Fri, 18 May 2012 04:32:35 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/freebie-alert-chillingos-physics-puzzler-feed-me-oil.html</guid>
		<description><![CDATA[Chillingo&#8217;s Feed Me Oil [Free / Free (HD)] hit the App Store around a year ago, and our review shows, we had a great time with it. In essence, the game is a physics puzzler only this time around, the physics gimmick you&#8217;re forced to harness hinges on fluid dynamics. Every level features two things: [...]]]></description>
			<content:encoded><![CDATA[<p>Chillingo&#8217;s <em>Feed Me Oil</em> [<a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=422034547mt=8">Free </a> / <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=422035154mt=8">Free (HD)</a>] hit the App Store around a year ago, and <a rel="nofollow" target="_blank" href="http://toucharcade.com/2011/06/02/feed-me-oil-review-mmm-delicious-petrochemicals/">our review shows</a>, we had a great time with it. In essence, the game is a physics puzzler only <em>this</em> time around, the physics gimmick you&#8217;re forced to harness hinges on fluid dynamics.</p>
</p>
<p><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/f82c2_mzl.brjuciet.320x480-75.jpg" alt="" width="480" height="320" class="aligncenter size-full wp-image-98896" /></p>
<p>Every level features two things: A spigot where oil shoots from, and an area (usually designed as a mouth of a strange creature) where you&#8217;ve got to get the oil to. Completing each level involves getting the oil from the spigot to the goal area utilizing widgets you can drag into the game area. For instance, oil flows off simple platforms, it can be curved by magnets, and even blown in a different direction by fans.</p>
<p><em>Feed Me Oil</em> was shockingly popular when it first hit last summer, so there&#8217;s a <em>decent</em> chance you already have it. If this is the first you&#8217;ve heard of it though, make sure you don&#8217;t miss this freebie.</p></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/freebie-alert-chillingos-physics-puzzler-feed-me-oil/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		<title>&#8216;Duke Nukem 3D&#8217; Gets a Broken Update, Goes Free</title>
		<link>http://removewat.com/duke-nukem-3d-gets-a-broken-update-goes-free.html</link>
		<comments>http://removewat.com/duke-nukem-3d-gets-a-broken-update-goes-free.html#comments</comments>
		<pubDate>Fri, 18 May 2012 04:32:28 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/duke-nukem-3d-gets-a-broken-update-goes-free.html</guid>
		<description><![CDATA[If there was a list of things that I never expected to be talking about today, Duke Nukem 3D [ Free ] getting an update would probably be right near the top. But that’s just what has happened as MachineWorks has issued a new update for 3D Realms&#8217; classic first-person shooter that looks to address [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/dukenukemicon.jpg"><img class="alignright size-thumbnail wp-image-98937" src="http://removewat.com/wp-content/plugins/rss-poster/cache/a6b6e_dukenukemicon-150x150.jpg" alt="" width="150" height="150" /></a>If there was a list of things that I never expected to be talking about today, <em><a rel="nofollow" target="_blank" href="http://toucharcade.com/2009/08/10/duke-nukem-3d-hits-app-store-with-control-issues/">Duke Nukem 3D</a></em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325995561mt=8">Free </a>] getting an update would probably be right near the top. But that’s just what has happened as MachineWorks has issued a new update for 3D Realms&#8217; classic first-person shooter that looks to address the <a rel="nofollow" target="_blank" href="http://toucharcade.com/2009/08/10/duke-nukem-3d-hits-app-store-with-control-issues/">long-derided</a> virtual controls in the game.</p>
<p>For a quick backstory, <em>Duke Nukem 3D</em> launched in the App Store way back in August of 2009. Id Software’s <em>Wolfenstein 3D</em> [<a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309470478mt=8">$1.99 </a> / <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313423706mt=8">Free </a>] had hit iOS several months earlier and received critical acclaim, mostly centered around how well their controls worked. With a <em>Doom</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=336347946mt=8">$4.99 </a>] iOS port also on the horizon, having <em>Duke Nukem</em> on my iPhone seemed like the greatest news in history for a long-time FPS fan like me.</p>
<p>However, the initial version of <em>Duke</em> had possibly the worst controls I’ve ever encountered. I mean downright unplayable. To the developer’s credit they quickly issued an update about a month later with a bunch of new control options, but sadly it did little to help. Sure, some people could find a scheme that was workable for them with some heavy tweaking of options, but the controls still felt pretty bad and have remained that way ever since.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/photo-13.jpg"><img class="alignnone size-medium wp-image-98950" src="http://removewat.com/wp-content/plugins/rss-poster/cache/a6b6e_photo-13-260x173.jpg" alt="" width="260" height="173" /></a> <a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/photo-21.jpg"><img class="alignnone size-medium wp-image-98951" src="http://removewat.com/wp-content/plugins/rss-poster/cache/c397c_photo-21-260x173.jpg" alt="" width="260" height="173" /></a></p>
<p>Until today that is, closing in on 3 years after the last update to <em>Duke Nukem</em>. Surprising to say the least, but unfortunately it’s also a good news/bad news situation. The good news is that the controls are actually quite decent now, offering an improved (but still lackluster) dual-stick option as well as a very good &#8220;drag anywhere to aim&#8221; scheme which really nails it. It may have taken a long time (that’s an understatement) but I can finally enjoy <em>Duke Nukem 3D</em> on my iPhone. Also, it appears that the visuals have been cleaned up considerably, and actually look quite good for a 16 year old game.</p>
<p>Now for the bad news. The update is full of bugs, one of which can render your controls unusable. You can avoid causing this by going into the control options <strong>before</strong> loading or starting a new game and selecting and then deselecting the dual-stick controls, but that will erase whatever custom scheme you might have previously created by dragging the virtual buttons around the screen. Basically, it’s not much of a solution.</p>
<p>In addition, there’s also a bug that silences the sounds from the game which I’ve only been able to fix by saving my game and killing it from the multi-tasking screen and then starting it up again. Also, for some reason the end-level stats screen is upside down and they&#8217;ve disabled the mirror reflection effect in the game. Finally, advertisements have been inserted into <em>Duke Nukem 3D</em> which will pop down when you first start the game and when wake your device from sleep with the game running. Lame.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/photo-32.jpg"><img class="alignnone size-large wp-image-98947" src="http://removewat.com/wp-content/plugins/rss-poster/cache/04b47_photo-32-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>As delighted as I was to see a surprise update to one of my all-time favorite games, unfortunately this latest update for <em>Duke Nukem 3D</em> is a complete mess. If they can sort out the bugs then I really believe the new controls are a huge improvement, and bring the game more in line with the newer FPS games on the App Store. However, given the lack of attention paid to the game the past few years that seems like a pretty big “if”, especially since the iPad version <em>Duke Nukem 3D SE</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=365228715mt=8">$0.99 (HD)</a>] hasn’t been updated at all. Also, I’m not crazy about ads being put into a game that I previously paid for.</p>
<p>At any rate, <em>Duke Nukem 3D</em> is currently free right now, so if you didn’t have it already you might as well grab it just in case they do sort out the bugs. If you could manage just fine with the controls the way they were before, then you’ll probably want to hold out on this update altogether until (and if) they can fix this situation.</p></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/duke-nukem-3d-gets-a-broken-update-goes-free/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		<title>Check Out the New &#8216;Infinity Blade Dungeons&#8217; Gameplay Video</title>
		<link>http://removewat.com/check-out-the-new-infinity-blade-dungeons-gameplay-video.html</link>
		<comments>http://removewat.com/check-out-the-new-infinity-blade-dungeons-gameplay-video.html#comments</comments>
		<pubDate>Thu, 17 May 2012 22:32:22 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/check-out-the-new-infinity-blade-dungeons-gameplay-video.html</guid>
		<description><![CDATA[Joystiq just posted a brand new gameplay video of the upcoming Infinity Blade Dungeons. If Diablo III has you itchin&#8217; for some similar dungeon crawling action on the iPad, you&#8217;ll want to watch this video right now: Also in the video is a curious looking blacksmithing mini game, and if you watch what seems to [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/">Joystiq</a> just posted a brand new gameplay video of the upcoming <em>Infinity Blade Dungeons</em>. If <em>Diablo III</em> has you itchin&#8217; for some similar dungeon crawling action on the iPad, you&#8217;ll want to watch this video <b>right now</b>:</p>
</p>
<p>Also in the video is a curious looking blacksmithing mini game, and if you watch what seems to be a boss fight of some kind towards the end you&#8217;ll notice what <em>looks</em> like a gesture-based attack to throw your weapon around. Unfortunately, no other details are available just yet, but I&#8217;ve got a good feeling about this. Something tells me if videos like this are dribbling out, we might be closer to a release than we may realize. (Or, at least, that&#8217;s what I want to believe.)</p>
<p><b>Update:</b> <a rel="nofollow" target="_blank" href="http://www.ign.com/articles/2012/05/17/forging-the-earth-shatterer-in-infinity-blade-dungeons">IGN</a> has a brief hands-on and some screenshots:</p>
</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/ScreenShot3-610x457.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/630e6_ScreenShot3-610x457-525x393.jpg" alt="" width="525" height="393" class="aligncenter size-large wp-image-98905" /></a></p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/ScreenShot4-610x457.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/ec331_ScreenShot4-610x457-260x194.jpg" alt="" width="260" height="194" class="size-medium wp-image-98906" /></a> <a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/ScreenShot2-610x457.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/ec331_ScreenShot2-610x457-260x194.jpg" alt="" width="260" height="194" class="size-medium wp-image-98907" /></a></p>
<p>[Via <a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/05/17/descend-into-infinity-blade-dungeons-gameplay-footage/">Joystiq</a>]</p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/check-out-the-new-infinity-blade-dungeons-gameplay-video/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		<title>PSN Puzzle Title &#8216;Cuboid&#8217; Hits The App Store</title>
		<link>http://removewat.com/psn-puzzle-title-cuboid-hits-the-app-store.html</link>
		<comments>http://removewat.com/psn-puzzle-title-cuboid-hits-the-app-store.html#comments</comments>
		<pubDate>Thu, 17 May 2012 22:32:14 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/psn-puzzle-title-cuboid-hits-the-app-store.html</guid>
		<description><![CDATA[You should get to know Cuboid [Free]. It&#8217;s a chill, isometric puzzle game that tasks you with sliding and positioning rectangular pegs so they can fit into square holes. It hit PSN back in 2008, and now a free take on the experience is available on iPhone and iPad as of this morning. It looks [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-98884" src="http://removewat.com/wp-content/plugins/rss-poster/cache/fca06_257693_large.png" alt="" width="100" height="100" />You should get to know <a rel="nofollow" target="_blank" href="http://www.creatstudios.com/games/cuboid.php"><em>Cuboid</em></a> [<a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://itunes.apple.com/us/app/cuboid-free/id515257693?mt=8">Free</a>]. It&#8217;s a chill, isometric puzzle game that tasks you with sliding and positioning rectangular pegs so they can fit into square holes. It hit PSN back in 2008, and now a free take on the experience is available on iPhone and iPad as of this morning. It looks just as good as the original, and in some ways, feels better, but it&#8217;s also not as atmospheric thanks to bolted on free-to-play functionality.</p>
<p>We&#8217;ve only spent a few minutes thus far, but we&#8217;ve noticed horrible low-resolution ads and peeped the title&#8217;s in-game currency, which you can use to progress. You can turn off the ads, but it appears as though you&#8217;re stuck with the currency.</p>
<p><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/37e6a_mza_2366776595759968092.320x480-75.jpg" alt="" width="260" class="size-full wp-image-98887" /><a href="http://removewat.com/wp-content/plugins/rss-poster/cache/99dc5_mza_7784432196899444656.320x480-75.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/99dc5_mza_7784432196899444656.320x480-75.jpg" alt="" width="260" class="size-full wp-image-98888" /></a></p>
<p>We&#8217;ll have a lot more on <em>Cuboid</em> at a later date, but our qualm with the game stems from the fact that <em>Cuboid</em> was a better game without this stuff. F2P systems just don&#8217;t gel with it mechanically, and they also get in the way of the game&#8217;s laid-back atmosphere, which was a big draw in the original version.</p>
<p>But since its free and all, go ahead and give it a look if you have the time. The puzzle action is still as stellar as ever, despite the new system surrounding it. Who knows. It might hook you long enough to see the expansions developer HeroCraft plans to release for it.</p></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/psn-puzzle-title-cuboid-hits-the-app-store/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		<title>&#8216;KOTOMON&#8217; Review</title>
		<link>http://removewat.com/kotomon-review.html</link>
		<comments>http://removewat.com/kotomon-review.html#comments</comments>
		<pubDate>Thu, 17 May 2012 16:32:14 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/kotomon-review.html</guid>
		<description><![CDATA[When we first found out about Kotomon [ $2.99 ] recently, I was excited for the possibilities especially considering that some of the developers at Monstars consisted of folks from Q Entertainment (Lumines, Rez). Unfortunately, reputation alone is not enough to carry this simple music platformer with iffy controls. Kotomon follows the adventures of a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/2b77e_884675_larger-150x150.png" alt="" width="150" height="150" class="alignright size-thumbnail wp-image-98723" />When we first found out about <em>Kotomon</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=524884675mt=8">$2.99 </a>] recently, I was excited for the possibilities especially considering that some of the developers at Monstars consisted of folks from Q Entertainment (<em>Lumines</em>, <em>Rez</em>). Unfortunately, reputation alone is not enough to carry this simple music platformer with iffy controls. </p>
<p><em>Kotomon</em> follows the adventures of a cute red monster of the same name as he searches the world for other monsters. Gameplay is divided into levels and has you navigating <em>Kotomon</em> and his companions across the terrain, battling monsters of various strengths until you reach a campfire, signifying the end of the level. A three-star system grades your completion with points awarded for faster completion, combos, and the amount of food your companion eat (littered across each level).</p>
<p>As you progress, Kotomon will meet new monsters (which are hatched by finding eggs), each with their own abilities and attributes. While the help menu provides small blurbs in each monster, i still found it a but vague for trying to figure out the differences of some of them. Regardless there&#8217;s enough there for strategy in later levels when you have the choice of choosing who to bring with you in a level.</p>
</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.ibpwmvhz.320x480-75.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/2b77e_Slzxn3RJCXtNu4oldOccwg-temp-upload.ibpwmvhz.320x480-75-260x390.jpg" alt="" width="260" height="390" class="size-medium wp-image-98725" /></a> <a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/Slzxn3RJCXtNu4oldOccwg-temp-upload.nfujjsch.320x480-75.jpg"><img src="http://removewat.com/wp-content/plugins/rss-poster/cache/45189_Slzxn3RJCXtNu4oldOccwg-temp-upload.nfujjsch.320x480-75-260x390.jpg" alt="" width="260" height="390" class="size-medium wp-image-98726" /></a></p>
<p>The platforming itself is enjoyable for being a simplistic title. Levels are usually divided into battle royales with tons of combat or terrain based missions with obstacles that can block or kill your companions. There&#8217;s an interesting dynamic of keeping tabs of your companions while simultaneously using them as weapons of destruction. The difficulty also cranks up in the latter half of the game for gamers that enjoy a challenge.</p>
<p>One of <em>Kotomon&#8217;s</em> features is a dynamic soundtrack affected by the actions of your Kotomon. For example, launch a monster at some baddies and the beat picks up temporarily for each enemy dispatched. Extras notes are also added when taking on more powerful bosses. </p>
<p>Other than those little nuances, I didn&#8217;t really find anything particularly special about the music features. True, watching the enemies and your monsters dance to the beats of the song is quite adorable, but it&#8217;s hardly game-changing. If anything, the emphasis on a dynamic soundtrack means that you&#8217;ll be hearing a lot of simple tunes until you get into the thick of the action.</p>
<p>By far, the biggest issue I encountered with <em>Kotomon</em> dealt with its frustrating control scheme. <em>Kotomon</em> utilizes a floating, non-static virtual joystick for movement, which means that movement is always relative and can lead to the joystick sliding all over the screen. Compounding the problems are the shooting mechanics, which are solely based on the direction of your character and just feels unintuitive. For me, this lead to a lot of misplaced shots primarily due to the controls which range from frustrating to level-ending (especially with levels that contain lava which can instantly kill your companions).</p>
</p>
<p>The control issue feels amplified when you start to get to later levels with enemies that actively seek you out. Since aiming is based on the direction of Kotomon, you&#8217;ll find yourself in a constant predicament of running away while trying to turn around to launch a shot before turning back to avoid dying.</p>
<p>Other facets of <em>Kotomon</em> simply felt average. The visuals were a mix of cell-shade for the characters coupled with bland backdrops and a heavy dose of particle effects. Meanwhile, content felt a bit light once you get past the star ranking system.  </p>
<p>Maybe it&#8217;s just a case of irrational expectations, but I was a bit disappointed in the overall package of Kotomon. It feels less like a music/rhythm adventure and more of a simplified platformer with frustrating controls and little in terms of variety. The cute monsters and somewhat catchy music are sure to appeal to some but folks looking for the next great platformer may want to pass.</p>
</p>
<p><b>TouchArcade Rating</b>: <img src="http://removewat.com/wp-content/plugins/rss-poster/cache/45189_3halfstars.jpg" /></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/15/kotomon-review-no-controlling-this-dance/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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		<title>&#8216;Punch Hero&#8217; Review &#8211; Black</title>
		<link>http://removewat.com/punch-hero-review-black.html</link>
		<comments>http://removewat.com/punch-hero-review-black.html#comments</comments>
		<pubDate>Thu, 17 May 2012 16:32:06 +0000</pubDate>
		<dc:creator>RemoveWAT</dc:creator>
				<category><![CDATA[Touch Arcade]]></category>

		<guid isPermaLink="false">http://removewat.com/punch-hero-review-black.html</guid>
		<description><![CDATA[Punch Hero&#8217;s [ Free ] moment of brilliance occurs when it has you against the ropes. You’ll come to a point during the game’s eighteen-bout arcade mode where progression seems well-nigh impossible. Down to a trickle of health, you will think about throwing the towel in, taking an uppercut to the chin so you can earn [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/punchheroicon.jpg"><img class="alignright size-thumbnail wp-image-98774" src="http://removewat.com/wp-content/plugins/rss-poster/cache/149e9_punchheroicon-150x150.jpg" alt="" width="150" height="150" /></a><em>Punch Hero&#8217;s</em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=514149854mt=8">Free </a>] moment of brilliance occurs when it has you against the ropes. You’ll come to a point during the game’s eighteen-bout arcade mode where progression seems well-nigh impossible. Down to a trickle of health, you will think about throwing the towel in, taking an uppercut to the chin so you can earn some gold and turn the thing off.</p>
<p>But you won’t. Instead, you weave under a vicious right hook and in cinematic slow motion land your own devastating punch. Your opponent is dazed. <em>Jab</em>, <em>jab</em>, <em>jab</em>. Right in his big, stupid face. He comes to, and, mad as hell, throws an uppercut. You weave under it and this time, in similarly cinematic slow motion you throw a left hook. The knockout punch. “<em>Oh my God</em>,” you’ll probably say while your cats look on in shame.</p>
<p><span></span>This game’s comeback KO is one of the most gratifying skill-oriented moments the iOS platform has to offer. It is akin to the feeling one gets when cracking a thousand on <em><a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/01/11/super-crate-box-review-please-not-the-disc-gun-again/">Super Crate Box&#8217;s</a></em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=483025428mt=8">$1.99 </a>] Construction Yard, or killing your first Big Purple Freak in <em><a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/03/01/ziggurat-review/">ZiGGURAT</a></em> [ <a rel="nofollow" target="_blank" href="http://toucharcade.com/link/http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=498448797mt=8">$0.99 </a>]. And while the skill ceilings of those games look down upon <em>Punch Hero</em>’s from high above, high-fiving each other in the Exosphere of Amazing, it does not matter one bit. That moment makes you feel as if you are awesome, thus, you are awesome.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_3982428812758013111.jpg"><img class="alignnone size-large wp-image-98775" src="http://removewat.com/wp-content/plugins/rss-poster/cache/a819b_mza_3982428812758013111-525x350.jpg" alt="" width="525" height="350" /></a></p>
<p>It’s a glimpse of the boxing game the App Store deserves. A glimpse because for that highest of highs, it is a ridiculously vertiginous ascent from the usual grind the game tries so hard to put the player through. Remember the aforementioned “eighteen-bout arcade mode?” If you want to see that through without succumbing to in-app purchases, you are going to have to replay most those fights again and again, ad infinitum.</p>
<p>Despite vague aesthetic similarities and a similar, mostly innocent (more on this later) propensity for racial stereotyping, <em>Punch Hero</em> is nothing like <em><a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Punch-Out!!">Punch-Out!!</a></em> Whereas <em>Punch-Out!!</em> is a timing-based puzzle game, <em>Punch Hero</em> is, hey, a boxing game.</p>
<p>Opponents have no patterns as far as I can tell, so you are left with the game’s very simple tap-and-swipe controls, along with the knowledge that the next opponent you face is going to hit harder and have a larger pool of health. Which would be fine if all it took to trudge your way to the top was your wits and reflexes, but it’s not.</p>
<p><a rel="nofollow" target="_blank" href="http://cdn.toucharcade.com/wp-content/uploads/2012/05/mza_5095172798857695201.jpg"><img class="alignleft size-medium wp-image-98776" src="http://removewat.com/wp-content/plugins/rss-poster/cache/7f6be_mza_5095172798857695201-260x173.jpg" alt="" width="260" height="173" /></a>No matter your skill, you are going to get hit so hard, will face opponents so resilient, that you will need to upgrade your skills and gear using the gold doled out to you at the end of a match, or via IAP. Most items that actually buff your stats are nearly unattainable without spending actual money, while attribute upgrades the average player will need to complete the arcade mode take dozens upon dozens of monotonous hours grinding out gold to acquire. Or, you know, you could just buy them.</p>
<p>When microtransactions and in-app purchases became the monetization method of choice for many social and mobile developers, the worry was that “pay-to-win” would become the norm. <em>Punch Hero</em> utilizes a “pay-to-compete” system so unfair as to require an unfun punishment should the player not want to spend actual money.</p>
<p>A bit of a non-controversy occurred when another outlet’s reviewer noticed that, among all of the cultural stereotypes presented in <em>Punch Hero</em>, the African American fighters were portrayed most offensively. The writer’s casual description of the “full-lipped, wide-eyed ‘Sambo’ look” even fails to mention that the standard “black male” face is also called “Full Lips” in the game’s shop.</p>
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<p><em>Punch Hero</em> developer Johnny Oh, who seems like a really sweet guy, replied to the review, asking for feedback on how to change the black fighters to make them less offensive. It was an honest response to the kind of inadvertent racism that really can only be replied to with a sigh and a shake of the head. It’s a product of cultural detachment, rather than anything mean-spirited. By contrast, <em>Punch Hero</em>’s invisible paywall feels terribly mean-spirited.</p>
<p>It’s an unfortunate decision that’s marred what is otherwise a pretty good game of boxing. Groundwork for iteration, then, rather than something I’d recommend this go-round. That’s fine. As for me, I think I’ll go ahead and delete the game from my phone, hanging onto the memory of that one wonderful high.</p>
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<p><b>TouchArcade Rating</b>: <img src="http://removewat.com/wp-content/plugins/rss-poster/cache/7f6be_2halfstars.jpg" /></p>
<p>Publicado por: <b>TouchArcade</b> - Continue lendo: <a rel="nofollow" target="_blank" href="http://toucharcade.com/2012/05/17/punch-hero-review/" target="_blank">http://toucharcade.com/feed/</a></p>]]></content:encoded>
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