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‘Farm Heroes Saga’ Guide



The latest puzzle game on iOS from King, Farm Heroes Saga [Free], is probably their most lenient game yet in terms of difficulty, but you’re still going to run into trouble if you just play haphazardly. The quotas on some stages are pretty high, so you’ll want to have a gameplan for harvesting as many cropsies as possible in your limited number of moves. I recently sunk a lot of time into this one for our review, and have worked out some tips and advice to keep you moving through the game as smoothly as possible, without shelling out big bucks. I should start off by being clear about one thing, however. At the moment, you will eventually hit a gate, around stage 105, that you can’t go past unless you pay real money or connect with people via Facebook. It’s possible King will implement another means of passing those gates in the future, as with some of their other games, but for now, part of clearing every stage for free necessarily entails Facebook shenanigans.

Like other King puzzlers, there are different stage types, but unlike the others, the basic goal isn’t really all that different between them, so instead of my usual format of giving advice for each stage, I’m going to follow my general hints with some specific advice for dealing with the special obstacles you’ll find as you progress. Also a little different from other King games, you don’t have to worry as much about your score, because meeting the main stage goal will automatically mean you passed the score threshold, too.

Photo 1-10-2014, 10 47 49

Photo 1-10-2014, 10 47 49General Tips And Advice:

Make an adjacent match before going for any quota cropsies. The way the quotas in this game are set, unless you’re extraordinarily lucky, you’re not going to have enough turns to get everything you need with simple basic matches. Instead, look for matches beside the cropsies you need. Matching them will boost the value of the ones you’re really targeting. This is especially important in cases where a cropsy type is rare or in limited supply.

Keep your targets in mind. I hope this goes without saying, but if a match doesn’t boost or harvest a target cropsy or set up a chain, it’s not really worth wasting a turn making it. Similarly, once you’ve reached the quota for a particular target, it’s best to stop making matches of that cropsy until the others are filled.

Making matches near the bottom of the play area will benefit you. This is a pretty well-known match-3 strategy, but making matches lower in the field increases your chances of making a combo when incoming blocks come in. Horizontal matches are better than vertical matches, as well. Of course, it’s important to prioritize the previous two points, but if you’re lucky enough to have a choice, go low and horizontal.

Keep your eyes open for opportunities for special matches, especially five in a row. Matching five cropsies in a row will harvest all of that type of cropsy from the board and usually set off an awesome chain reaction. Other matches greater than three will add points to other cropsies on the board, making it easier to reach your quota, but five in a row is definitely the big prize here, even more so than in Candy Crush Saga [Free]. Don’t just look for these kinds of matches by happenstance. Examine the board and try to plan your moves to make them happen.

Photo 1-10-2014, 10 48 23

Photo 1-10-2014, 10 48 23Use your boosters if you need them. It feels so weird to say that about a King game, but Farm Heroes Saga gives you one free use of each booster with a cooldown timer attached. Now, it’s a very long cooldown timer, sometimes up to a full day, so don’t just use them willy-nilly, but if using a booster is the different between passing a stage or failing it, go for it. Just remember to hang onto them until you’re almost finished a stage. You don’t want to use them only to fail the stage anyway.

Don’t waste your magic beans on the first round against Rancid the Racoon. You’ll have to fight Rancid pretty regularly. You do so by collecting a target cropsy to reduce his health to zero. You can use magic beans to give your matches a little more punch, but you should never do so on your first round of any given Rancid stage. Give it at least one play and see if you can manage it without. Particularly the first several times you fight him, spending beans is just a waste. Beans can be earned by clearing stages. The amount you get corresponds with how many stars you earn.

Don’t use your gold for anything but unlocking gates. The game gives you 50 gold for free. That will unlock five gates with five gold to spare. You can use gold for things like refilling your lives or replenishing your boosters early, but you absolutely should not do this. The sooner you run out of the gold, the sooner (and more frequently) you’ll have to bug people on Facebook to get past those gates.

Photo 1-10-2014, 10 48 38

Photo 1-10-2014, 10 48 38Special Cropsies and Obstacles

Flowers: These are the first special cropsy you’ll come across. You need to make matches adjacent to them four times to collect them. They’ll remain stationary until you do so, blocking other cropsies off and generally getting in the way. Your best bet with these is to try to make matches such that you’re hitting two or more at a time. If you pick them off one at a time, you’ll probably run out of moves before you hit your target. If you can set up a chain, each match that falls beside the flower will count towards removing it, making short work of them.

Chicks: Chicks, man, they’re a pain in the butt. For these guys you need to match three eggs to make one cracked egg, then match three of those to produce one chick. They’re the bane of any level they appear in. Be very careful about how you’re matching the eggs initially. Try to match them such that the resulting cracked egg isn’t off in a corner somewhere by itself. Match only three at one time. Matching four or five will still produce the same result: one cracked egg. Those wasted eggs have a very real chance of ruining the whole round for you.

Ice: Removing ice is easy enough, you just have to make a match with the cropsy found inside. When you do this, the game will treat it like a regular match but instead of removing the cropsy, only the ice will come off the board, leaving the cropsy behind. You can actually make special combinations with iced cropsies and they’ll work, but they’ll always leave that last one behind. The game often uses ice to block you from more important goals like flowers or buckets. In these levels, keep in mind that you only need to remove the ice that’s in your way. If you get caught up trying to remove all the ice, you’re going to fail.

Photo 1-10-2014, 10 48 14

Photo 1-10-2014, 10 48 14Grass: This one is actually a positive all around. Matching cropsies on grass tiles adds to their value. You can also use grass to restore grumpy cropsies, a vital use later in the game. Grass can be created if you have seeds and water simply by swapping them, but you won’t see seeds for quite some time. In levels with grass, you should adjust your matching strategy. Rather than going as near to the bottom of the play area as possible with your matches, it’s better to make matches near the bottom of the grassy parts. Those extra points are nothing to sneeze at. Unless you have hay fever. Magical hay fever that reacts to digital images of grass. If so, my sympathies, that sounds super inconvenient.

Buckets: The appearance of buckets is approximately where Farm Heroes Saga stops fooling around. When you make enough matches adjacent to them, buckets will spit out a few water cropsies randomly around the field. This might sound awesome, but the presence of a bucket means a couple of things. There’s going to be a water cropsy quota and said cropsies are not going to appear naturally in that level. This combination is going to ruin your day a few times. The properties of water buckets can make them friend or foe in equal measures. Since the water they spew randomly overwrites another cropsy, they can mess up your planned matches. If they’re in an easily accessible area, you can end up getting flooded with water cropsies and not have enough of the other targets on the board. You’ll often have to dig your way through flowers or ice to get at them, but remember you only need to access one side of them to produce water.

Grumpy Cropsies: Hey, vegetables can have bad days, too. Like a person in a bad mood, grumpy cropsies can have a negative effect on those around them. If you make a match with them, the whole lot will become grumpy and you won’t get credit. The good news is that you can make a grumpy cropsy happy again with the mood-altering power of grass. If a grumpy cropsy lands on a grass tile, it will change back to a normal cropsy. Otherwise, you’ll just have to be careful making matches around these guys.

Hopefully this guide will help you get a leg up on Farm Heroes Saga. It’s a pretty fun puzzle game, and it’s a bit easier than the other King games, so you should be able to get far with some persistence and these tips. If you’ve played a lot of other match-3 games, you’ll only have to adjust your strategy a little bit to take the points system into account. Happy harvesting!

Publicado por: TouchArcade - Continue lendo: http://toucharcade.com/feed/

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Estudo afirma que a espionagem telefônica feita pela NSA não ajuda a evitar ataques terroristas

Como você provavelmente já suspeitava, a enorme coleção de registros telefônicos da NSA “não teve nenhum impacto na prevenção a atos de terrorismo”, de acordo com um novo estudo. Na verdade – o que talvez seja mais interessante – o problema da agência não era a ausência de informações, mas o excesso de segredos.

No estudo, a New American Foundation revisou 225 casos de terrorismo e descobriu que investigações tradicionais e ações policiais foram mais importantes para a prevenção de ataques. Cerca de um terço das informações em casos de terrorismo vieram de denúncias ou de informantes, enquanto mandados de segurança tradicionais foram usados em 48 casos. Dito isso, a enorme coleção de metadados telefônicos forneceu evidências em apenas um caso, e nem era uma real ameaça de ataque contra os Estados Unidos.

Os resultados do estudo da New America Foundations são notáveis, mas não surpreendentes. Afinal, a cúpula do Presidente Obama disse há algumas semanas que o programa NSA não era essencial para a prevenção contra ataques, e que evidências realmente úteis “poderiam ser obtidas usando mandados judiciais tradicionais.” Eles também concordam que os segredos da NSA estão trazendo mais problemas do que soluções.

O momento da divulgação do estudo não poderia ser melhor. O presidente Obama vai anunciar grandes reformas na NSA e em outras áreas da vigilância governamental americana no dia 17 de janeiro e espera-se que ele siga muitas das recomendações de seus conselheiros. No fim das contas, talvez a NSA consiga fazer alguma coisa que não seja espionar pessoas pelo mundo. Talvez eles possam fazer alguma coisa útil! [New America Foundation via Washington Post / Imagem via AP]

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‘The Binding of Isaac: Rebirth’ Could Be Heading to the iPad

The hit 2011 roguelike adventure The Binding of Isaac is currently being remade and expanded on in a version called The Binding of Isaac: Rebirth, and according to a small hint on developer Edmund McMillen’s blog, we might be seeing that remade version on the iPad. According to McMillen in his recently-posted FAQ for Rebirth, the game is already confirmed for release on PlayStation 4, Vita and Steam. However, he notes that other platforms “aren’t out of the question” and specifically mentions that “we miiiiight also test the game out on ipad and see how it works, if it works ok then we will also release there.” Here’s a very creepy teaser for The Binding of Isaac: Rebirth.

So there you have it, the team behind The Binding of Isaac: Rebirth may play around with putting the game on the iPad and if they determine that it feels like a good fit then they’ll release it to the App Store. Makes sense to me. I can’t imagine it wouldn’t work well on the iPad to be honest, as there are plenty of similar kind of games on the App Store that work just fine. Hopefully Edmund and Co. do get around to testing on the iPad, hopefully with great results, but for now we’ll just have to hope for the best and wait for any sort of official confirmation that The Binding of Isaac: Rebirth is in our iOS future. Fingers crossed!

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Game of Thrones: primeiro trailer da 4ª temporada é incrível

O primeiro trailer oficial da temporada 4 de Game of Thrones foi enfim divulgado, e ele é fantástico. A série retorna em 6 de abril, o que ainda parece muito distante!

Acabei de assistir o trailer. Parece loucura, mas mesmo tendo ideia do que vai acontecer – está tudo nos livros – meu entusiasmo pela série não para de aumentar.

Será que revendo como são criados os efeitos especiais incrivelmente realistas da série, consigo matar um pouco dessa vontade? Vale tentar.

A quarta temporada de Game of Thrones começa com exibição simultânea nos EUA e no Brasil. [YouTube]

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‘Sugar Roll’ Review



Platformers can be a mixed bag on the mobile platform. Some feature heavy amounts of IAP, wonky virtual d-pads and buttons, and uninspired designs that basically just rip off Mario or some other high profile title. But Sugar Roll [Free] is more unique than meets the eye, featuring an odd looking hero constantly rolling on top of a ball.

What seems to be a adorable little adventure is actually a bit more morbid, as your character needs to escape from Sugar Island — a realm ruled by intelligent animals hell-bent on capturing people (kind of like a human zoo). All of your foes are cute and cuddly of course, but you’ll want to roll away from them on sight!

Sugar Roll 1

Sugar Roll 1

The controls are very simple — you’ll move your character on a 2D plane by way of tilting your device left to right. This is non-negotiable. I really wish there was a controller option or an alternate scheme available, but you get used to the motion based controls eventually, and due to the momentum of the ball you’re rolling on, it feels natural over time.

At first, Sugar Roll starts off as an unassuming platformer. The first world is pretty basic as far as level designs go, offering up a few secret paths, multiple heights to climb, and lots of different hazards and gadgets like springs and spikes. Visually it’s not as stunning as some of the other platformers on the market, but it hosts a variety of bright and vibrant colors that really jump out on the screen. The soundtrack deserves a special mention, as it evokes themes of a whimsical day at the circus.

Once you clear the first few levels though things start to get interesting. Fairly early on in the game you’ll embark on stages that feature a hang glider, as you soar through the air and pick up stars. This portion is controlled by way of tapping the screen to fly up and down, and it works wonderfully. Another bit is kind of like an endless runner in a circus, tapping the screen to jump through fiery hoops. World 2 features new concepts like gravity, and the final two realms are basically the same way. Different weather conditions and a night and day cycle can make stages look and feel different, which is a nice touch.

The core concept behind Sugar Roll are power-ups in the form of lollipops, similar to Mario’s Fire Flower. You’ll grab a few over the course of a normal stage, but for most of them you’ll need to buy using in-game currency. You can stop the game at any point and augment your character with an ability like an “extra hit” or a “higher jump.” For the most part you don’t need these powers to complete a level, but you will be required to purchase some to grab all the secrets.

Sugar Roll 3

Sugar Roll 3

This system can get problematic, because the game simply doesn’t give you enough coins to consistently buy some of the better powers. It’s basically a way of getting you to purchase more ccurrency by way of IAP, but then again, since the game can be completed without them, it’s not a deal breaker. It also helps that the game is free to begin with.

To that end, Sugar Roll is a very difficult game. At some points, the levels are built around having the “extra hit” ability, and since you always die in one hit, some of the craftier puzzles can get very frustrating. There are checkpoints, but they cost a ton of cash and are not viable for consistent use. Getting through a long level, dying at the very end, and going all the way back to the beginning is a very common experience.

Sugar Roll 4

Sugar Roll 4

I didn’t initially expect much from Sugar Roll but came away pleasantly surprised. It has a decent amount of charm, a soothing soundtrack, and some superb level design — especially later in the game. If you can deal with some particularly difficult stages and resist the urge to buy power-ups via the IAP system, you’ll get along just fine.

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